![]() ![]() When you find a new car it’s equipped with stock components: basic tyres, a basic chassis and transmission, and no nitrous exhaust. Some are hidden on rooftops or down back alleys some are hiding in plain sight. To drive them you don’t have to win races or accumulate points or buy tokens you just have to find them. And in keeping with its sandbox aspirations, you're able to drive nearly every one of its 41 vehicles right from the start, from the mundane Lancia Delta to the most desirable Aston Martin V12 Vantage. You’ll only be pulled out of it when you change cars, enter a race or switch to multiplayer and it never takes more than a few seconds.īut this is a driving game of course, so inevitably it comes down to the cars. Different sections aren’t crudely welded together with lengthy loading times. ![]() This is open-world gaming at it’s most seamless. Things in the distance don’t bear up to the same scrutiny but it’s a more than acceptable tradeoff, since every side of Fairhaven – every sewer and flood drain, bridge and road – is accessible to you right from the beginning, without a single intrusive loading time. Some are surreal vignettes in which police cars fall from the sky or perch on the ceiling of car parks like flies others are snapshots of the city itself, showcasing its urban beauty. Each race is prefaced by an introductory video, which showcases the city it has built from the ground up. You get the impression that Criterion is rather proud of its achievement. And you’ll still be able to appreciate it all tearing down the highway at 150 miles per hour. They’re all little touches – testament to time and energy – but when they all combine, as they frequently do, the result approaches something quite sublime. You’ll emerge from winding tunnels into blinding light flecks of dirt and blades of grass will cling to the screen should you choose to go off-road the music quality will dip and static will accumulate on your Sat Nav when you venture underground the warm sunlight skims off rainwater that has pooled on the uneven, cracked tarmac. It’s been constructed with a fastidious attention to detail. It’s evident in most aspects of the game. The first thing that impresses you about Most Wanted - and there are many highlights to choose from - is the sheer quality and craftsmanship of the game. This time it’s Most Wanted receiving the makeover and the results occasionally approach the sublime. And the NFS MW '12 doesn't disappoint in that aspect.Thankfully, following on from the disappointment of last year’s entry The Run, Criterion is back in the driving seat, turning its perfectionist’s gaze towards another title from the franchise’s past. But, we don't really care because the fun one enjoys while playing arcade games of this sort, is absolutely over the top. Now, if this feat was attempted in real life or in a simulation game, then start paying your debts and convey to your family members that you love them before attempting so (in a simulation game you'll end up restarting rather than ever finishing the race). ![]() During one of the races where we were driving a Bugatti Veyron SS, in a corner, we drifted at over 147 mph. Here is an example of how much the developers have concentrated on real-time physics. ![]() Inspired by the Burnout series, the game pays less attention to real-time physics and more attention on how the player can take down any car that is bugging. If you have played Hot Pursuit '10 and The Run (Criterion's other titles), then the gameplay of the MW '12 is, in a way, predictable. So let’s find out how different Criterion's approach to the title is compared to Blackbox's approach. This time Need for Speed has relied on Criterion, known for the Burnout series, to take up the challenge of creating the game. So the big question is, does the Most Wanted 2012 live up to the great reputation of its previous title?Ĭlick past the jump to find out our answer to the above question.īeing the sequel to the famous Most Wanted '05, this game has some big shoes to fill. ![]()
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