![]() ![]() Licensed music has yanked me out of games in the past, but Invaders Must Die sounds like it was crafted for this scene note for note. Plus one in chef whites, which is just amusing.Īnd my word, what an utterly superb choice of backing track. It’s a pitch-perfectly designed fight in general: smashing tables and flying condiments add some chaos that’s absent from the bare arenas that most combat encounters use, and the interrupted diners include a challenging yet nicely balanced mix of the different ‘bot types you’ve been scrapping previously. Then you’re shot from a cannon into a cafeteria full of robots, the opening of The Prodigy’s Invaders Must Die starts pulsing in your ears, and glorious, cathartic hell breaks loose. Chai, a dynamo when pummelling robots, handles like a pensioner’s boule in the jumping puzzles, making them even less of a satisfying intermission once they become tougher and time-limited. There are still good jokes, and interesting boss battles, and the core combat never gets dull, - but too often, all of those are split up by dull 'exploration' sections in identical-looking office facilities, as well as tedious platforming through industrial backrooms. See, while Tango Gameworks’ rhythm brawler starts strong and ends magnificently, there’s an extended middle where its stage presence shrinks and fatigue starts creeping in. ![]() Who’d have guessed, then, that its absolute best fight – not just a thrilling brawl in itself, but the point at which a stumbling adventure plants its feet back in greatness – would take place in a canteen? A Smaug-pleasing gold hoard, conveniently adjacent to a finance executive’s office. The first one I made was wheaties, picking CNMN was the first one I posted here, and I really enjoyed calling the one anon a gay for trying to make a thing about 808 (but I was really too lazy to write anything about that.)Ĭopypastas can be good but there's a lot of sliding around with stability and variation you need to do depending on the voiceline itself, so it's fucky and expensive.Hi-Fi Rush, our inaugural RPS Game Club game, sets its on-the-beat beatdowns in some pretty interesting places. Korsica is also a based retard waifu but Peppermint doesn't deserve the hate she gets considering her character growth. Tldr Peppermint a good girl who deserves hugs. People also seem to forget that Chai friendzoned her first. Talk to more women, most of them are at least a little bisexual, it happens. And honestly, if every single young girl who had a crush on an older, taller, bustier girl that gave her positive attention was 100% confirmed gay, the human race would have been driven extinct long ago. ![]() Peppermint also has a better reason to be mean to Chai and the others, she thinks that they'll turn on her if they learn her true identity. It's way more than you get for most characters in that archetype, like Olivia never stops being a bitch to Gene. She's clearly not used to expressing her emotions to others, but she goes out of her way to say "You know I trust you, right?", and it's significant not just because of her character growth, but because she forced herself to say it explicitly. The way she apologizes to Chai is adorable. I seriously thought I was going to hate Peppermint, especially after getting spoiled on her being "lesbian". Too bad it fucking sucks, she has way smaller boobs than that That's just dumb, if practicing patterns all you want, then they should simply add the bosses as selectable enemy in the practice room, it has nothing to do with wanting to fight bosses again. >you'll mainly just want to practice the bosses over and over to learn the timings and gimmicks to muscle memory. >Resources/etc are irrelevantĪs i already said, they are extremely relevant, as you will not fight the same way with full resources vs almost none, which is for you to manage. Yeah, based on how much health/reverb you have left from the previous floor, so it's still based on your performance prior to the boss fight, not full health/reverb. Giving you full health/reverb makes no sense, it removes a big factor of how you approach boss fights in this game >They can already warp you there for the Rhythm Tower, so it shouldn't be much trouble to do it. >Literally just add a boss tab in the level select and spawn you there with full HP/Reverb.Īs i said, having full health and/or reverb or not can drastically change the strategy: if you have full health and reverb you will not fight a boss the same way you'd do if you have low health and no reverb, so it's your task to manage health and reverb so to reach the boss fight with enough of each. ![]()
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